A unique gaming experience is set to entertain audiences with its quirky charm and engaging gameplay. Felt That Boxing introduces players to Ezra "Fuzz-E" Wright, a soft-hearted yet physically challenged puppet on a mission to defend what he loves most. Presented during the Summer Game Fest, this PunchOut-inspired comedy fighting game showcases an amusing trailer that promises laughter-filled gameplay. Through physics-driven combat mechanics combined with responsive controls, players embark on a journey filled with humor and heart.
In this imaginative tale, gamers assume the role of Fuzz-E, whose lackluster arm strength doesn't deter him from entering the Tournament of a Million Punches. His ultimate goal? Saving an orphanage close to his heart. Spanning approximately 8-12 hours in story mode, each encounter represents a formidable boss battle, ensuring both challenge and excitement. Developed by Sans Strings Studio under the creative direction of animator Sébastien Deguy, known for his whimsical puppet creations, the game brings puppetry into the digital age with impressive realism.
Set against vibrant backdrops reminiscent of puppet theater and Saturday morning cartoons, Felt That Boxing invites players to engage in tactical battles. Utilizing punches, dodges, blocks, and powerful super-smacks, participants navigate through intricately designed arenas. The fusion of tactile combat and skill-based strategy creates an immersive experience that resonates with fans of both classic boxing games and modern storytelling.
With its innovative approach to character design and gameplay mechanics, Felt That Boxing stands out as a delightful addition to the gaming landscape. By blending humor, heartfelt objectives, and visually captivating environments, it offers players an unforgettable adventure. As gamers step into the ring alongside Fuzz-E, they'll discover a world where determination triumphs over physical limitations, proving that even the smallest fighters can leave a lasting impact.