Developed by Bungie, the highly anticipated extraction shooter Marathon is set to redefine multiplayer gaming. Players will form teams of three to compete against up to 18 others in each zone. Recently, Bungie unveiled the first gameplay footage, alongside details about the release date and closed alpha plans. Notably, the game will be a premium product rather than free-to-play, as explained by director Joe Ziegler on the Friends Per Second Podcast. The decision reflects Bungie's commitment to creating an evolving, high-quality experience without increasing the initial purchase price.
Marathon represents Bungie’s latest venture into competitive gaming, with its unique team-based extraction mechanics setting it apart from other titles in the genre. During the recent debut, players were introduced to the game's dynamic combat system and strategic depth. Director Joe Ziegler emphasized that while the game may not launch as a free-to-play title, the studio remains dedicated to delivering continuous updates through future seasons. These updates aim to expand the gameplay experience while maintaining the original purchase price, ensuring value for money over time.
According to Ziegler, the pricing strategy reflects the team's focus on quality and longevity. He stated that the goal is to create a game that evolves consistently, offering fresh content and challenges to players without additional costs. This approach aligns with Bungie's history of crafting immersive and enduring experiences, such as Destiny. The studio believes that this method will resonate with players who appreciate deep, evolving gameplay.
The game is scheduled for release on PlayStation 5, Xbox Series X|S, and PC. An interesting aspect is that players on non-PlayStation platforms won’t need to sign up for a PlayStation Network account, simplifying cross-platform play. Last year, rumors suggested that Bungie and Sony Interactive Entertainment might set the price at $40, positioning Marathon competitively with titles like Helldivers 2.
In March 2024, Joe Ziegler, previously the game director for Valorant, took the helm as Marathon's game director following reports of Christopher Barrett's departure from the company. Ziegler brings a wealth of experience in competitive game design, which is expected to further enhance Marathon's appeal.
With its commitment to delivering a top-tier gaming experience, Bungie aims to establish Marathon as a standout title in the extraction shooter genre. By opting for a premium pricing model, the studio seeks to ensure long-term investment in the game's development and evolution, ultimately rewarding players with a rich and engaging experience.