Games
Expanding Gaming Universes: Shakira Pressley's Creative Journey
2025-04-27

In a recent interview with Bleeding Cool, Devil May Cry writer Shakira Pressley discussed her creative inspirations and approach to adapting beloved gaming IPs for the screen. Growing up immersed in anime, fantasy, science fiction, and video games, Pressley has worked on numerous franchises, including DC's Bat Family, Critical Role's Mighty Nein, and Netflix series Tomb Raider and Devil May Cry. Her work focuses on balancing loyalty to existing fans while welcoming newcomers. Devil May Cry, adapted for TV by Adi Shankar and Alex Larsen, follows Dante, a demon hunter pursued by government forces while battling a demon-obsessed terrorist.

Pressley shared insights into her creative process, emphasizing the importance of retaining character essence and expanding lore to engage both veteran and new audiences. She also expressed interest in transitioning to live-action storytelling, aiming to broaden her narrative horizons beyond animation.

Blending Loyalty and Innovation in Adaptations

Shakira Pressley approaches adapting gaming IPs with a dual focus: honoring established lore while creating accessible entry points for newcomers. This balance is crucial when translating interactive experiences into animated narratives. By maintaining core elements like Dante's humor in Devil May Cry or Lara Croft's adventurous spirit in Tomb Raider, Pressley ensures that original fans feel respected. Simultaneously, she crafts compelling storylines that intrigue viewers unfamiliar with the source material, fostering an inclusive viewing experience.

Adapting video games requires navigating complex challenges. Fans of long-standing franchises expect fidelity to their cherished worlds. Yet, attracting new audiences demands innovative storytelling techniques. Pressley achieves this by highlighting universal themes and relatable character traits. For instance, Dante's wit and action-packed sequences appeal broadly, transcending specific fandom boundaries. Similarly, Lara Croft's intelligence and resourcefulness captivate diverse viewers. Pressley emphasizes that regardless of prior knowledge, engaging characters and heartfelt stories resonate universally. By blending familiar elements with fresh perspectives, she creates adaptations that honor tradition while encouraging exploration.

Vision Beyond Animation: Exploring Live-Action Possibilities

Beyond her success in animation, Shakira Pressley envisions expanding her creative endeavors into live-action storytelling. Although currently focused on animated adaptations, she views each medium as a unique tool for narrative expression. Whether through video games, comics, or live-action productions, Pressley seeks the most effective platform for conveying her stories. This openness reflects her broader goal of reaching wider audiences and exploring varied storytelling methods.

The transition to live-action presents exciting opportunities for Pressley to experiment with different narrative techniques. Unlike animation, live-action offers distinct advantages in realism and physical presence, potentially enhancing character depth and emotional resonance. Pressley acknowledges the potential challenges but remains enthusiastic about bridging animation and live-action realms. Her experience adapting intricate gaming universes equips her well for this venture. By applying lessons learned from crafting animated adaptations, Pressley aims to create immersive live-action experiences that maintain the same level of creativity and audience engagement. Ultimately, her vision extends beyond medium-specific boundaries, focusing on delivering impactful stories through the most suitable platforms available.

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