In a recent financial report, Electronic Arts (EA) disclosed significant updates regarding its upcoming game releases. The next installment in the Battlefield series is set for a full reveal this summer and will launch before the close of EA's 2026 fiscal year, which ends in April 2026. Additionally, the eagerly awaited Skate reboot is scheduled to arrive within the same fiscal period. CEO Andrew Wilson emphasized the importance of these releases as crucial milestones in the company's strategic growth plan.
Andrew Wilson, the chief executive officer of EA, underscored the significance of the Battlefield unveiling, describing it as a critical juncture in the company’s progress. In his statement, Wilson expressed confidence in EA’s capacity to deliver on an extensive lineup of projects, starting with the much-anticipated presentation of Battlefield this summer. This revelation marks a key moment in the rollout of EA's next generation of major entertainment offerings.
The financial report further indicated that revenue projections for the 2026 fiscal year will be bolstered by contributions from the EA Sports collection, The Sims franchise, and the launches of both Battlefield and Skate. Previously, EA had announced early access for the new Skate title sometime this year, though an exact date has yet to be confirmed.
On another front, EA recently offered insights into the development status of the forthcoming Battlefield game and the associated Battlefield Labs playtesting program. It was revealed that players located in Asia will soon receive invitations to participate. Moreover, the scope of the playtesting is expected to expand throughout May, incorporating more participants and introducing fresh content elements.
With these developments, EA positions itself at the forefront of gaming innovation, poised to captivate audiences worldwide through its commitment to quality and cutting-edge gameplay experiences. The combination of high-profile titles and expanded testing initiatives promises to elevate EA's presence in the gaming industry significantly.