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New SAG-AFTRA Agreements Empower Aspiring Game Developers
2025-03-28

Two newly introduced agreements by SAG-AFTRA are set to revolutionize the way aspiring and established video game developers collaborate with union performers. These agreements, tailored for students and game jam participants, aim to integrate professional talent into educational projects while adhering to union standards. The initiative reflects a commitment to fostering creativity within the gaming industry during an ongoing strike. Through these measures, both budding creators and seasoned actors can engage in meaningful collaborations that shape the future of interactive entertainment.

For students enrolled in accredited video game courses, the Student Interactive Waiver Agreement offers a unique opportunity to incorporate union performers into their coursework. Projects developed under this agreement must be entirely recorded within the United States and owned by the student acting as producer. This arrangement not only satisfies academic requirements but also introduces young developers to the intricacies of working with professional actors. Meanwhile, the Game Jam Waiver Agreement caters to rapid development events where teams design themed games from scratch. Under this framework, developers can utilize union talent without immediate financial obligations, provided the project does not generate revenue. If it becomes commercially viable, SAG-AFTRA will assist in transitioning the project to a suitable contract.

These initiatives underscore the importance of nurturing innovation and professionalism in the gaming world. By enabling students and game jam participants to work alongside experienced performers, SAG-AFTRA is paving the way for a new generation of creators who value collaboration and fair labor practices. Such efforts ensure that performers receive necessary protections while allowing developers to gain hands-on experience with union processes early in their careers. This forward-thinking approach not only enhances the quality of interactive media but also strengthens the bond between artists and technologists, ultimately benefiting the entire industry.

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